Multi-Spectral Gaussian Splatting with Neural Color Representation
Lukas Meyer ,
Josef Grün ,
Maximilian Weiherer ,
Bernhard Egger ,
Marc Stamminger ,
Linus Franke
arXiv , 2025
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Enhancing Gaussian Splatting for multi-spectral renderings (e.g. red-edge, near-infrared) with a joint
color band neural emissive function.
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Towards Integrating Multi-Spectral Imaging with Gaussian Splatting
Josef Grün *,
Lukas Meyer *,
Maximilian Weiherer ,
Bernhard Egger ,
Marc Stamminger ,
Linus Franke
Vision, Modeling, and Visualization (VMV) , 2025
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Exploration of multi-spectral capturings in Gaussian Splatting systems. (*) Denotes equal
contribution.
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Refinement of Monocular Depth Maps via Multi-View Differentiable
Rendering
Laura Fink ,
Linus Franke ,
Bernhard Egger ,
Joachim Keinert ,
Marc Stamminger
Vision, Modeling, and Visualization (VMV) , 2025
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Dense and multi-view consitent depth maps optimized from an monoscopically estimated
initialization.
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A Bag of Tricks for Efficient Implicit Neural Point Clouds
Florian Hahlbohm ,
Linus Franke ,
Leon Overkämping ,
Paula Wespe ,
Susana Castillo ,
Martin Eisemann ,
Marcus Magnor
Vision, Modeling, and Visualization (VMV) , 2025
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Faster INPC training and rendering with less VRAM and better quality.
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VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting
and Neural Points
Linus Franke ,
Laura Fink ,
Marc Stamminger
i3D 2025 (Proceedings of the ACM on Computer Graphics and Interactive Techniques) , 2025
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Foveated radiance field rendering with smooth Gaussian peripheral and neural point splats for crisp
foveal rendering.
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INPC: Implicit Neural Point Clouds for Radiance Field Rendering
Florian Hahlbohm ,
Linus Franke ,
Moritz Kappel ,
Susana Castillo ,
Martin Eisemann ,
Marc Stamminger ,
Marcus Magnor
3DV , 2025 (Oral)
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Implicit volume-based scene reconstruction combined with point rendering for high detail novel-view
synthesis.
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Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid
Transparency
Florian Hahlbohm ,
Fabian Friederichs ,
Tim Weyrich ,
Linus Franke ,
Moritz Kappel ,
Susana Castillo ,
Marc Stamminger ,
Martin Eisemann ,
Marcus Magnor
Eurographics (Computer Graphics Forum) , 2025
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A perspective-correct and view-consistent approach for 3D Gaussian splatting accelerated through
hybrid transparency.
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TRIPS: Trilinear Point Splatting for Real-Time Radiance Field
Rendering
Linus Franke ,
Darius Rückert ,
Laura Fink ,
Marc Stamminger
Eurographics (Computer Graphics Forum) , 2024
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Rendering and optimizing neural point clouds via trilinear point splatting and tiny neural networks
for novel-view synthesis.
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VET: Visual Error Tomography for Point Cloud Completion and High-Quality
Neural Rendering
Linus Franke ,
Darius Rückert ,
Laura Fink ,
Matthias Innmann ,
Marc Stamminger
SIGGRAPH Asia , 2023
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Improving point-based novel view synthesis quality by completing point cloud with 3D error volumes
from 2D error maps.
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Inovis: Instant Novel View Synthesis
Mathias Harrer *,
Linus Franke* ,
Laura Fink ,
Marc Stamminger ,
Tim Weyrich
SIGGRAPH Asia , 2023
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Point-based novel view synthesis without per scene preprocessing or training using neural image
based rendering. (*) Denotes equal contribution.
LiveNVS: Neural View Synthesis on Live RGB-D Streams
Laura Fink ,
Darius Rückert ,
Linus Franke ,
Joachim Keinert ,
Marc Stamminger
SIGGRAPH Asia , 2023
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Novel view synthesis on live RGB-D streams with feedback during capturing, robust to slam loop
closures.
Efficient Rendering for Light Field Displays using Tailored Projective
Mappings
Laura Fink ,
Svenja Strobel ,
Linus Franke ,
Marc Stamminger
i3D 2023 (Proceedings of the ACM on Computer Graphics and Interactive Techniques) , 2023
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Rendering only relevant fragments for parallax-based light field displays through device-tailored
projection matrices.
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ADOP: Approximate Differentiable One-pixel Point Rendering
Darius Rückert ,
Linus Franke ,
Marc Stamminger
SIGGRAPH (TOG) , 2022
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Point-based differentiable one-pixel point rendering for automatic scene calibration and
high-quality novel view synthesis.
Time‐Warped Foveated Rendering for Virtual Reality Headsets
Linus Franke ,
Laura Fink ,
Jana Martschinke ,
Kai Selgrad ,
Marc Stamminger
Computer Graphics Forum , 2021 (Oral presentation at Eurographics 2021)
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Foveated Rendering via temporal forward reprojection for fast, imperceptible VR rendering.
Multi-Layer Depth of Field Rendering with Tiled Splatting
Linus Franke ,
Nikolai Hofmann ,
Marc Stamminger ,
Kai Selgrad
i3D 2018 (Proceedings of the ACM on Computer Graphics and Interactive Techniques) , 2018
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A multi-layered depth of field method for simulating partial occlusion in real-time rendering.
A Case Study in Implementation-Space Exploration
Alexander Lier ,
Linus Franke ,
Marc Stamminger ,
Kai Selgrad
Proceedings of the 9th European Lisp Symposium on European Lisp Symposium , 2016
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Exploration of generative programming for efficient CUDA kernels in depth of field rendering.
Tiled Depth of Field Splatting
Kai Selgrad ,
Linus Franke ,
Marc Stamminger
Eurographics Posters , 2016
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Single-layer tiled splatting for depth of field rendering.